The Sixth World

In the world of 2050, the megaplexes are monsters casting long shadows. As shadowrunners, that’s where you live, in the cracks between the giant corporate structures. When the megacorps want something done but they don’t want to dirty their hands, it’s a Shadowrun they need and they come to you. Though your existence is not acknowledged by any governmental or corporate database, the demand for your services is hgh. You might be a Technomancer, sliding like a whisper through the databases of giant corporations, spiriting away the only thing of real value-information. Or perhaps you are a Street Samurai, an enforcer for hire whose combat skills and reflexes make you the ultimate urban predator. Or perhaps a Mage, one with an ancient gift, the ability to wield and shape the magical energies that now surround the Earth. And that’s exactly the kind of firepower you’ll need if you get hired to make a Shadowrun…

Pissing off the Mob Jan 4th-28th
Dreamchippers Feb 18th-Feb 21s
Weather Data- March 24th*
Smoking Faces April 12th-14th
Cyber Zombie/ Wicker’s First Run May 2nd
Mercurial May 15th-May 21st
Dream State June 2nd
Crash and Burn June 8th-June 16th*
Payback June 17th-20th*
Consequences/ Greenwar End (we hope) June 21st* and July 5th-7th
Bodyguarding, Sort of July 18th-26th
Body Snatching part 1

*Green War Mission

Life in the Shadows

winteriscold swilson05 DomSmith war_m0nger